Diffractive Optics for Eye Imaging
Using diffractive optical elements to enable eye tracking in waveguide-based AR displays - one optical stack doing two jobs.
Waveguide displays use diffractive optical elements (DOEs) to guide light to the eye. Can similar structures image the eye for tracking? If they can, the overall system gets simpler.
The Waveguide Display Primer
AR displays need to project images while the user sees through to the real world. In a waveguide, light enters at an input coupler (a DOE), propagates via total internal reflection, and exits at an output coupler (another DOE) toward the eye. The user sees a virtual image overlaid on the real world.
The Eye Tracking Challenge
Standard eye tracking adds cameras alongside the display, which brings additional hardware cost and complexity, optical paths that must not interfere with each other, and a hit to form factor.
What If the Display Waveguide Could Also Image the Eye?
The concept: send IR illumination through the waveguide (on a different layer or wavelength), let the eye's reflection couple back into the waveguide, and have it exit at a sensor location.
┌─────────────────────────┐
Eye →│ Waveguide with DOEs │← Display light in
│ │
└────────────┬────────────┘
│
▼
Eye camera
(captures light from eye via waveguide)
DOE Design Considerations
Wavelength Separation
Display uses visible light (450-640nm); eye tracking uses NIR (850nm). DOE response is wavelength-dependent, so the DOEs have to couple display wavelengths efficiently for image delivery, couple NIR efficiently for eye imaging, and keep crosstalk between the two paths low.
Angular Bandwidth
Eye imaging needs to capture across the eye box, roughly 20mm, so the DOE must have sufficient angular bandwidth to collect light from different eye positions.
Efficiency Trade-offs
Every DOE has efficiency losses, and dual-use makes them bite twice. Some display light leaks into the eye-track path as background noise, and some eye-track light leaks into the display as ghost images. Managing those leaks is the design challenge.
Prototype Results
We built a bench prototype from a commercial single-layer waveguide, a custom NIR DOE overlay, and a CMOS sensor at the edge. The pupil is clearly visible, glints from co-propagated IR LEDs are detectable, and image quality is sufficient for basic gaze estimation. Less encouraging: efficiency is lower than a dedicated camera path, crosstalk creates a background haze, and manufacturing the custom DOE is expensive. Last August I wrote that if the display waveguide could do double duty, the optical architecture would get dramatically simpler. The bench says the first half is true and the second half is not yet: the eye is imaged, and nothing about the system got simpler.
Path to Product
For V1 we're going with separate eye tracking cameras: proven, lower risk, and the same call we made on the speckle tracker. For V2 and beyond, integrated diffractive eye imaging could reduce component count, thin the form factor, and share manufacturing steps with the display waveguide. That's worth continuing the R&D for, and worth the patent filings.
[Patent granted 2021: US11237631 "Eye-Imaging Apparatus Using Diffractive Optical Elements"]